Hi. I use 1.100.x version of Google SDK. How can I change controller position in game? I allways at 0,0,0 no matter where I put GvrControllerPointer in sceene. I need it to position itself relative to parent position, not world position. Is it possible? Thanks!
Hi Battou! GvrContrllerPointer does automatically get positioned locally based on the input from the controller. GvrControllerPointer is expected to be a sibling of the camera, and the local position is set in GvrTrackedController.UpdatePose based on the position calculated in GvrArmModel. Do you see this occur if you run the scene GvrDemo included in the SDK? Do you see any errors in the logs? Do you have the prefab GvrControllerMain in your scene? It's the main controller prefab, and responsible for managing controller state. Includes the `GvrControllerInput` component, which is the main entry point to the controller API. Is the controller connected? If you're in the editor there are three ways to do this: Hold Shift + Move the mouse to emulate the controller with the mouse. Controller Emulator Instant Preview Thanks, Dan