So I'm not sure if I'm missing something obvious and I can't find much information about this other than it should happen automatically... The controller takes on the arm model, and from what I understand the body model (torso rotation) should be integrated and automatic but in both a fresh unity project with Google VR + Elements tutorial scenes and my own project with assets imported, the arm model stays fixed and only rotates about the elbow... which isn't ideal as I'm playing around with an FPS project. Yet on the elements demo application (from play store) the head movement rotates the torso. Is there an additional script to import and attach to the GvrController object? I can't find anything that suggests a body model is a separate script. Or perhaps I'm missing a checkbox or something obvious.