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Daydream App with Unity - Walking Around in a Town

Discussion in 'Daydream' started by rehahoshanli, Mar 16, 2018.

  1. rehahoshanli

    rehahoshanli

    Joined:
    Mar 4, 2018
    Posts:
    4
    Hey all,

    I have not done any VR development and now I would like to make a basic Daydream App via Unity; a small town where a person can walk around and have pre-scripted conversations with other people (single player).

    I have installed the Unity, Daydream and ran their first demo with my Pixel device. I find dozens of tutorials on how to build VR apps via Unity however looks like content about Daydream is pretty limited. So I followed Unity generic tutorial, added some assets but having compiler errors when I am trying to Play and test. I have a couple of questions before spending some more hours on this;
    1- Can I use any Unity content and simply add Daydream controller afterwards? or else how can I understand what Unity functionalities I can use for Daydream?
    2- Would anyone suggest an up to date tutorial that is close to the idea that I can follow?

    Thanks a lot
     
  2. reedny

    reedny

    Joined:
    Mar 4, 2017
    Posts:
    57
    I think your best bet is to make a copy of the GVRDemo scene, get that running on Windows Unity Editor and your phone, and then begin to add the features that you want. That way you have a working example with the Daydream controller, which is required for Daydream apps.
     
    rehahoshanli likes this.
  3. rehahoshanli

    rehahoshanli

    Joined:
    Mar 4, 2018
    Posts:
    4
    Thanks. Done that and used Tunneling element from Daydream library