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Daydream - App switches to a 2-dimensional view unexpectedly

Discussion in 'AR/VR (XR) Discussion' started by arfish, Sep 6, 2019.

  1. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    Play Team says: "Your app is accepted into the Daydream program on Google Play with a Provisional Pass. During review, we noticed some issues that would usually fail for a production state app."

    And the Eligibility issue is:
    "App switches to a 2-dimensional view unexpectedly
    When in VR, your app should never display any 2D images. For more information and examples, please see the Daydream App Quality Requirements.
    • For example, your app quits into the 2D Android home screen when clicking on the "QUIT" button."

    The only thing happening in the app after klick with the gvrController is a short WaitForSeconds, before Application.Quit().

    It runs fine in the Emulator in Unity 2018.4.8, though it doesn't quit, the step is logged for debug.

    Can it be something with Gradle, il2cpp, or the export to Android Studio for the signed build of the aab for play store?