Hello guys, so i thought it would be a good idea to make a simple day and night cycle however is there a way so when it is night it doesn't go completely black? Here is the script if you are interested var cyclemins: float; var cyclecalc: float; cyclemins = 1; cyclecalc = 0.1/cyclemins *-1; function Update () { transform.Rotate(0, 0, cyclecalc, Space.World); } Thanks.
If you add some ambient light to your scene in the Lighting window, you'll have a minimum amount of light even when objects don't receive direct lighting.