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Dauntless terrain

Discussion in 'General Discussion' started by Elzean, Feb 13, 2018.

  1. Elzean

    Elzean

    Joined:
    Nov 25, 2011
    Posts:
    552
    I think the game was made in UE4 but it doesn't really matter, i would like to know if some of you have ideas of how their floating island terrains were done.

    Even if you don't know how it's done in Dauntless but have ideas on a good workflow in Unity to acheive similar result i would be interested. (just big meshes with LODs or something else?)

    Any links or info about their workflow would be very apreciated [​IMG]

    [​IMG]
    [​IMG]
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    21,130
    Just meshes.
     
    carking1996, Thrawn75, Ryiah and 2 others like this.
  3. passerbycmc

    passerbycmc

    Joined:
    Feb 12, 2015
    Posts:
    1,408
    meshes, would assume that it was all made in a 3d package then imported