I think the game was made in UE4 but it doesn't really matter, i would like to know if some of you have ideas of how their floating island terrains were done. Even if you don't know how it's done in Dauntless but have ideas on a good workflow in Unity to acheive similar result i would be interested. (just big meshes with LODs or something else?) Any links or info about their workflow would be very apreciated