Hi, Im currently trying to set up a database for items and i want to use addressables in combination with this. My Item in a database looks like this Code (CSharp): Item: Id : 123 Name: bla Description: bla Icon : name Now I'd like to create those items at runtime when they needed. Which works quite well but im facing a problem. At the moment im using asset bundles, so i can just load the asset bundle at load the sprite. My thought was if the sprite knows to which asset bundle it belongs to ,i can just store it like Code (CSharp): Item: Id : 123 Name: bla Description: bla Icon : assetBundleName_spriteName When i create new items i need to know from which asset bundle the sprite is and i haven't found a way to do this. Is this possible with Addressable asset ?