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Data driven design

Discussion in 'Scripting' started by IndieForger, Apr 6, 2017.

  1. IndieForger

    IndieForger

    Joined:
    Dec 31, 2012
    Posts:
    92
    I am looking into data-driven design but struggling to get my head around this. What are the best design patterns for designing data-driven attribute system with data-driven abilities that would apply effect on target based on source attributes.

    Based on:

    - http://gamedev.stackexchange.com/qu...design-pattern-to-apply-effects-and-abilities
    - http://gamedev.stackexchange.com/qu...kills-and-abilities-as-commands-good-practice

    I feel like command + composite patterns should do with some IO methods to load serialised data.

    Any thoughts, suggestions, advice would be highly appreciated.