Sorry, but I have more questions. 1. Which console command stops the server? 2. Does plugins runs in its own threads, or in one? 3. What is more performant: many plugins (WorldManagerPlugin, PlayerManagerPlugin, EventGeneratorPlugin, ...) or one big plugin with all logic inside? 4. Can I call methods from other plugin? 5. How can I write to console/log from C# plugin? In DarkRift example Interface("..."); but I can't find this method in DarkRift2 API. Thanks for your patience.