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Question Dark unlit areas

Discussion in 'High Definition Render Pipeline' started by MathewHI, Aug 30, 2023.

  1. MathewHI

    MathewHI

    Joined:
    Mar 29, 2016
    Posts:
    501
    How can lighten dark/unlit areas? These areas are not shadows, it’s areas that the directional light is not reaching. They might be called shadows in real life but I know they are not shadows because I can completely turn off shadows and these dark areas remain. For example an enemy that is facing the camera with its back to the directional light will be lit on the back but the face and front are engulfed in darkness.
     
  2. wwWwwwW1

    wwWwwwW1

    Joined:
    Oct 31, 2021
    Posts:
    765
    MathewHI likes this.
  3. mgeorgedeveloper

    mgeorgedeveloper

    Joined:
    Jul 10, 2012
    Posts:
    324
    If the areas outside of direct light is completely blacked out, then you need to add sky lighting to your scene. You do this by adding a Visual Environment and appropriate Sky to your Volume.

    sky-lighting.png

    You do not need global illumination (such as SSGI) or any kind of baking to receive basic environment light for your real-time objects.
     
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  4. MathewHI

    MathewHI

    Joined:
    Mar 29, 2016
    Posts:
    501
    Thanks but I kind of fixed things by adding an indirect lighting volume. It’s still not perfect so I’m blending in point lights in areas that are still too dark.