Search Unity

Dark ui Pro Only ?

Discussion in 'General Discussion' started by Thjellesen, Mar 3, 2015.

Thread Status:
Not open for further replies.
  1. Schneider21

    Schneider21

    Joined:
    Feb 6, 2014
    Posts:
    3,512
    Don't get me wrong, I like dark UI skins as much as the next person...

    But I get angry when I see people whine about it not being included in the free version of Unity. It's free software. You're not entitled to anything, so don't act like they owe it to you to provide a feature you want.

    And the excuse about eye strain doesn't hold up, either. If you're actually staring at your editor window for that long each day, it means making games is pretty much your profession, right? So the Professional edition is probably the one you should be using anyway.

    "Indie" doesn't mean you get to pursue your dream for free, with everyone else bending over backward to help you get there, and then if you succeed, you get to be a millionaire. Now Unity offers almost every feature currently reserved for their paying customers in their free edition, and people still find things to complain about.

    Ridiculous.
     
  2. Thjellesen

    Thjellesen

    Joined:
    Oct 7, 2014
    Posts:
    23
    I really don't understand you ! have you read any of the posts at all ?
    1. Unity is not freeware, read the conditions of personal-edition !
    2. If you gonna learn unity you be using alot of time in front of Unity every day. not really professionel, right?
    3. Death is exactly the question, "giving" all the newest features away, and then let the ui spoiling the first impression and the second ant the .... Make no sense !
     
    Last edited: Mar 5, 2015
  3. Aishiteru

    Aishiteru

    Joined:
    May 3, 2014
    Posts:
    31
    how about chroma skin
     
  4. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,572
    I liked the dark skin for 3 years. Recently I had to make a better UI with nested grouping bordered boxes for our plugins, and on the dark color scheme there's just not enough colors to handle it and make everything obviously discernible (because when you specify red in Inspector scripts it adds dark gray to everything, so the result is dark grey + red), leaving you with not many usable color choices. However, in the light UI we had way more options and it looks more colorful overall with our Inspectors, so I've switched to the light skin permanently.

    Down with the dark skin!
     
  5. Thjellesen

    Thjellesen

    Joined:
    Oct 7, 2014
    Posts:
    23
    If you don't like you dark ui , can i havet ;-)
     
  6. CaoMengde777

    CaoMengde777

    Joined:
    Nov 5, 2013
    Posts:
    813
    itd be cool if normal and dark was for everyone, and then customizable theme (and maybe.. idk 3 themes) was for pro? then again, UI theme is kinda a lame thing to focus dev time to.. but like... could have 1 guy work on it ??

    i think i like free editions skin better.. i cant stand dark themes.. makes me sleepy lol

    i like blender's "hexagon" .. its THE BEST
    if unity pro had this color scheme id probably buy it just for that LOL... (eh not really but almost)
    for some reason this color scheme has a mind trick for me that makes me think the task im doing is waay easier and funner than if it was a different color scheme lol .. same color scheme when i made wolfenstienET maps (for that editor) when i was like 14
     
    Last edited: Mar 5, 2015
  7. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,572
    If only there was a way haha.
     
    Thjellesen likes this.
  8. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    992
  9. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    I hope that the Unity team gets fed up with this ridiculousness and makes a patch that converts all the whiner's skin to bubble gum pink and day glow orange with white text.

    First everyone was whining for a refund, now everyone is whining that the FREE version doesn't let them use the status symbol color scheme. You guys want your cake and eat it too. Ridiculous...

    You know what I've been doing?

    I've been playing with render texture, async loading, LOD, the new shader, reflection probes, webGL builds, and projectors. And it's freaking awesome!!!
     
    BahuMan, J_Moller and zombiegorilla like this.
  10. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Frankly? I don't care about black skin. Black text on white is easier on the eyes anyway (tried both black on white and white on black in different software, quickly returned to black on white).
     
  11. shaderop

    shaderop

    Joined:
    Nov 24, 2010
    Posts:
    942
    Context is everything.
     
    Pecek, HolBol, baguwka and 1 other person like this.
  12. OCASM

    OCASM

    Joined:
    Jan 12, 2011
    Posts:
    328
    Physiologically, dark skin > light skin. A light skin causes the eyes to constrict which leads to strain. A dark skin relaxes the pupils which is of course healthier.

    There's a reason why pretty much all professional graphics software uses a dark skin now. Hint: it's not because it's pretty.
     
    zodchiy and Shaolin-Dave like this.
  13. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    How often do y
    ._. why

    Anyway... I do miss the dark skin, but Unity seems more gray than white. I know my eyes aren't the greatest, but I could swear the editor used to be as white as the forum here. But now it looks gray, like the gray highlights in this forum. Was it... ninja'd?
     
  14. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Nope, it's always been grey; RGB(194, 194, 194). So, 76% grey, which is pretty easy on the eyes as long as you don't have the brightness on your screen set to "arc light".

    --Eric
     
    Ryiah, Schneider21 and shkar-noori like this.
  15. ZO5KmUG6R

    ZO5KmUG6R

    Joined:
    Jul 15, 2010
    Posts:
    490
    As someone who has legitimate vision problems , so bad he made his own Chrome extension to darken webpages, I have to say using the 30 day trial on Unity 4 was a massive releif, even though it was wasted just for the color scheme.
     
    Shaolin-Dave likes this.
  16. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    The light skin is really that bright? It's always seemed a lot darker for me. Now maybe I understand why some people struggle with it.
     
    Shaolin-Dave likes this.
  17. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,037
    "Arc light" is exactly the setting my main monitor ended up at after calibrating it :p
     
  18. Ayrik

    Ayrik

    Joined:
    Aug 31, 2008
    Posts:
    430
    I have Pro, so this doesn't affect me, but Unity has nothing to gain from keeping the dark skin from Personal Edition. And so they have nothing to lose by making it free. It makes no sense to me. I would have bought Pro even if light-gray was the only option, in fact, I did! Back when I first started using Unity 2.0.
     
    Shaolin-Dave and Thjellesen like this.
  19. Robota

    Robota

    Joined:
    Feb 7, 2012
    Posts:
    82
    If Unity want to be able to distinguish a personal version from a pro one, there is other way that doing it by the color of the skin. For me there is no sense to not let a user choose the color of his tool, if the tool in question allow to change it. And it is the case for Unity.
     
  20. bigSadFace

    bigSadFace

    Joined:
    Aug 18, 2014
    Posts:
    116
    The sense of entitlement is strong in this thread.
     
    darkhog and zombiegorilla like this.
  21. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    9,052
    This is not true. Eye strain is from prolonged/extended exposure. Unless your monitor is overly brightened, and you are working in a dark environment the colors on the screen have virtually no impact. Or more accurately the impact is so small that every other adjustment to your equipment/environment/habit completely offsets it. Typically the UI in Unity (and most other content creation tools) takes up 25-30% of screen space and unless you have face pressed up against the monitor, your monitor is taking about 30% of your visual field. The color of the UI is impacting <10% of what your eyes are taking in and even then is is a normal source. If you had a small flash light pointed in your face for several hours, sure, it will bother your eyes. The UI of any content dev app will have not have any impact. If you are getting eye strain, you are doing something that needs to be corrected. Move back, take breaks, calibrate your monitor, modify the lighting in your room, make sure there are no bright lights in your eye-line or reflected.. Or make your game darker. The scene/game views take up much more space than the UI and will have more impact.

    I can understand preferring/wanting the dark interface, It looks nicer (except on projectors). Graphics professionals (sometimes) use dark because we prefer it as as well, If color is critical we go full screen (50% grey is more optimal for color matching than dark or light) But there is no physical relief it provides. Eye health is concern for professionals, but eye strain is easily avoided, and minimally impacted by what is on your screen. If you are working on a painting or model that is very bright and filling the screen, just rest your eyes a little more often. Though eye strain is annoying, it is not damaging, and very, very easy to avoid.
     
    Schneider21 likes this.
  22. ChipMan

    ChipMan

    Joined:
    Mar 4, 2015
    Posts:
    122
    I think it's best that it keeps for pro users ;)
     
  23. Thjellesen

    Thjellesen

    Joined:
    Oct 7, 2014
    Posts:
    23
    Its is not the light source / brightness off the screen there is stressing "hurting" your eyes.
    The eye works like a camera and like in a backlight photo, you have to compensate to get the details back in the objects against a bride light Background "Ease Of Focus".
     
    Deleted User and Bertilino like this.
  24. Bertilino

    Bertilino

    Joined:
    Mar 4, 2015
    Posts:
    3
    This is just straight up wrong on so many levels. First off, you can experience eye strain for many different reasons, not just because of prolonged use and overly bright monitors. Although I have to say a lot of developers are working in dark rooms with bright monitors long in to the night. While that isn't ideal, I don't think it's the right thing to with hold a potential fix just because you do not agree with their ways of working...

    Another common reason for eye strain is trying to focus on something dark while the surrounding is much brighter (see Thjellesen's post for a perfect example of this). This is also why most graphics program are dark, so you can easily focus on your work and not the interface.

    Also looking at a monitor with too much blue light before going to bed will mess with your sleep cycle. And the brighter the interface the more blue light will be emitted from the monitor.

    You can get a great collection of research on this from: http://justgetflux.com/research.html


    The biggest problem I have with this is that Unity is holding this interface behind a $1500 pay wall. This is something a lot of people obviously want and the Unity team is saying that the price is $1500 for a darker interface. That to me is unreasonably expensive for a interface.

    I would gladly pay say ~$25 for the darker interface, no problem. But apparently that isn't an option so I guess I'll have to go else where.
     
    Thjellesen likes this.
  25. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
  26. Wrymnn

    Wrymnn

    Joined:
    Sep 24, 2014
    Posts:
    384
    My though`s on Unity 5.

    Great but expected move to make free version contain all engine tools.

    However, I hate you for this Unity, the light skin, you will get bombarded for this childish move to force free developers this light, eye killing skin. This is what breaks Unity 70% for me.
     
    Shaolin-Dave likes this.
  27. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    UE4 is reasonable to use, like Unity is. I believe that the problem stems from if you want to veer off the path. Then you're heading for murky engine waters. If all you want is lovely visuals, then UE4 has you covered. But it doesn't have you covered at a decent framerate. UE4 packs a lot of allure and sparkles up front and with Unity you have to spend a lot of time figuring out how to even turn those on.

    But given Unity's priority is speed, I know where I'm best off since they both CAN look the same. People naturally have a hard time swallowing this because Unity as a company does not do enough demonstration.

    Yeah probably broke it for you with Unity 4 as well.
     
  28. Wrymnn

    Wrymnn

    Joined:
    Sep 24, 2014
    Posts:
    384
    You keep saying "you" like there wasn`t many, many other developers really bothered by it, Like there wasn`t feedback for this change from year 2011 with thousand of votes.

    I bet you have free pro version with normal dark skin and that`s why you can afford defend it.
     
  29. bigSadFace

    bigSadFace

    Joined:
    Aug 18, 2014
    Posts:
    116
    As someone who uses the personal/free version of Unity, I accept that some things just aren't included. Unity have taken a massive step including pretty much all functionality in their free-ish version. If you don't like the light skin you don't have to use Unity. People have managed to stare at grey interfaces for decades.
     
  30. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I'm not. On the beta group I have a post up where I actually propose reasons why Unity should provide dark skin for personal users. So you're wrong. Any other beta user should be able to confirm that.

    I just think it's kind of pathetic how much people whine for it, that's all. I don't disagree that it should be available by default.
     
  31. Wrymnn

    Wrymnn

    Joined:
    Sep 24, 2014
    Posts:
    384
    Yes, people have managed to stare at light interfaces at decades. But then all major softwares switch to dark ones by default. Maya, 3dsMax, CryEngine, Blender, Photoshop, Adobe Illustrator, Unreal Engine 4(and previous versions), even Visual Studio has dark theme, since staring at bright code UI for years will drain your eyes.

    And then there is Unity, one last major software with light skin. Don`t get me wrong, I love Unity Engine, I love it`s features and I think it`s the best engine and best choice for indie developers, even for commercial ones.

    But this just hurts me more that this powerful free tool with it`s features and packed everything, but so simple, yet powerfull, even health features as UI color is hidden behind 1700 pay wall.

    Then I apologize. But from your previous post it seemed like you have Dark Skin and then you don`t mind defending this move.
     
  32. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Bad reasons to want dark UI:
    1. I want it (too bad)
    2. It's bad for the eyes (it's not - these people probably have terrible monitor calibration)
    3. Everyone else does it (and?)
    4. It's childish (being childish has nothing to do with it - some people do pay for dark UI)

    Good reasons to want dark UI:
    1. Unity needs to look good regardless, and consistent as a recognisable product.
    2. Splash screen is sufficient as well as >100K. I don't think splash should change if UI goes dark for personal.
    3. If Unity needs to rely on UI to sell, something is wrong with the pro services offered
    4. Asset authors will not be required to make garish interfaces or work twice as hard on UI

    That's my take on it. I do think if Unity does decide to give the dark UI, it's the nail in the coffin for changing personal splash screen. That's giving just too much leeway and free owners will have to suck it right up with a straw since Unity does need money to survive.
     
  33. SunnySunshine

    SunnySunshine

    Joined:
    May 18, 2009
    Posts:
    977
    That would be awesome.
     
    Shaolin-Dave likes this.
  34. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Give a inch people want a mile!
     
    landon912 likes this.
  35. SunnySunshine

    SunnySunshine

    Joined:
    May 18, 2009
    Posts:
    977
    You don't think it's bad if everyone else's products looks good and unity bad? How's that a bad reason. :)
     
    zodchiy, Shaolin-Dave and Trouch like this.
  36. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Not sure there's a point there.
     
    Woodlauncher likes this.
  37. Wrymnn

    Wrymnn

    Joined:
    Sep 24, 2014
    Posts:
    384
    Agree on all topics, I though moderators and Unity members had to "stick" with Unity decisions, but I am glad you said your own opinion.

    Btw agree on everything except childish. I think and this is my pure opinion, this world was and is used to defend Dark Skin->Pro version decision as well as attack people who want to change it.

    This isn`t like: But I want this button to have flowers around it or I want to have nicer sounds when clicking on buttons.
    This "need" of dark skin is made on eye factor, that it really bothers me, and when you work with this engines severals hours a day, your eyes are getting sooo drained from that bright color.
     
    hippocoder likes this.
  38. kikoman

    kikoman

    Joined:
    Jan 29, 2014
    Posts:
    9
    Hi Hippocoder
    I have worked in the games industry as an artist since 97 ,I hate scripting with a passion, and so whilst Unity has a reputation for fast prototyping, if one can't code or is dyslexic then Unity becomes very counter intuitive.
    I saw some great stuff at GDC this year but for me the single most exciting and empowering approach was UE4 's blueprint.I know they are not perfect but for rapid prototyping it is well integrated and thought out. I find it hard to understand why playmaker isn't a native function in Unity or why they don't write their own version. it seems that the idea of Unity being easy to learn is a misnomer, yes you can drag assets in but once you need to control them its scripting or a third party tool with limited tutorials . speaking of tutorials there are now to many told versions and the path to learning Unity 5 is not very clear.I really want to like Unity but without a coder I am dead in the water.
     
  39. Deleted User

    Deleted User

    Guest

    End of the day, they are a company who just cut a massive portion of paid users out the loop. If I was Unity I'd do whatever it takes to keep the money flowing. What's more important a dark GUI or the engine sticking around?

    That dark GUI won't mean much if Unity go bust.
     
    hippocoder likes this.
  40. GCatz

    GCatz

    Joined:
    Jul 31, 2012
    Posts:
    282
    pro work, shadow, very nice.
    it got good colors and an inviting environment

    just keep it up at 60fps, no matter what..

    Assassin's Creed Unity looked good, but quickly became a joke after their 30fps cap


     
    Deleted User likes this.
  41. smd863

    smd863

    Joined:
    Jan 26, 2014
    Posts:
    292
    Unity should support UI customization because it's part of the fundamental accessibility features for any computer interface:
    • Don't hard-code your colour scheme
    • Don't only rely solely on colour to convey information
    • Provide high contrast alternatives
    Not supporting basics techniques for visual accessibility is simply amateurish and alienates users with any form of low vision or colour vision deficiency. If you were taking a class on computer interface accessibility, on the slide titled "Colour and Contrast" this stuff is literally the first few bullet points.
     
    zodchiy, Ryiah and 0tacun like this.
  42. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Is there any science for it, or is it just something someone cooked up to bulk out classes?

    Since if there's proper resources provided and evidence, then Unity has a decent enough reason. If it's just a class, it's meaningless.
     
  43. 0tacun

    0tacun

    Joined:
    Jun 23, 2013
    Posts:
    245
    +1

    A engine, which name shall not spoken, supports even 7 additional color vision defiance preview types ranging from deuteranomly to achromatopsia.

    League of Legends assures that people with color defiencies can play it without issues, too.

    And that's pretty professional and nice towards the customer.
     
    Ryiah likes this.
  44. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    So? Unity still needs actual reasons. Such as evidence that the unity colour scheme impairs anyone somehow. I'm not fighting people, I'm telling people what will help.

    None of this stuff came up until Unity gave away the entire engine. Crazy times.
     
  45. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    The accessibility guidelines are real. I think the one they are referring to may be "Flexibility". This guideline is for your software to provide a flexible, customizable user interface that accommodates a variety of user needs and preferences. That's pretty generic but that is because it is basically just common sense best practices.

    I don't have an issue with the gray color in Unity free but I can see where providing the ability to customize the colors would be a great thing to do for others. In VS I use a medium gray background very much like Unity free has so it already works for me. Others may find themselves with eye strain if staring at it for too long. Kind of one of those things where you cannot really judge how it effects someone else.
     
  46. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I guess being on the unity forums is far more damaging for the eyes, yet so much time is apparently spent here.
     
    angrypenguin, Botanika and AndyLL like this.
  47. Socrates

    Socrates

    Joined:
    Mar 29, 2011
    Posts:
    787
    What, you don't use a browser add-on to re-color it? ;)
     
  48. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    I tried crayons but keeping the window in the same place all the time is time consuming.
     
  49. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Nope, I just have sensible (and dynamic) desktop colour scheme from f.lux and good room lighting.
     
  50. elias_t

    elias_t

    Joined:
    Sep 17, 2010
    Posts:
    1,367
    Another thread that derailed to the dark skin debate ...

    (ShadowK, your conclusions are very interesting.)
     
    Ostwind and Deleted User like this.
Thread Status:
Not open for further replies.