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Dark side of mesh has full shadow strength instead of value from directional light

Discussion in 'Global Illumination' started by michelm, May 22, 2019.

  1. michelm

    michelm

    Joined:
    Jul 2, 2012
    Posts:
    9
    Apologies in advance, but I'm completely new to lighting and shaders and such.

    shadows.png

    I have a directional light coming in from the right. There is an invisible ceiling blocking it, so that the entire interior is covered in a shadow. The B shadow on the wall and B shadow on the grass are the same, set by the light's shadow strength property (let's say 0.5). The problem is A, which is equivalent to if I set the light's shadow strength property to 1.0.

    Where would I start if I wanted A to respect the light's shadow strength property so that it matched B?
     
    Last edited: May 22, 2019
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    335
    Could you please be more clear? The current explanation does not explain well what you want to achieve in your scene.
     
  3. Tartiflette

    Tartiflette

    Joined:
    Apr 10, 2015
    Posts:
    46
    You probably don't want to touch the shadow strength and it should really be kept at 1.0 no matter what. What you need to emulate lighter shadows is probably just more ambient light.