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Dark ProBuilder Object Lighting

Discussion in 'World Building' started by MHSalehi, Nov 24, 2018.

  1. MHSalehi

    MHSalehi

    Joined:
    Oct 5, 2018
    Posts:
    6
    I'm new to ProBuilder and am trying to prototype a level however the lighting doesn't appear to be working correctly. All ProBuilder object surfaces appear dark however normal objects are illuminated correctly (please see attached image). I have tried 'Clear Baked Data' from the 'Lighting' pane and then generating lighting again with no success.

    Creating ProBuilder level objects in new projects produces the same issue.

    One thing I have noticed in the current project is the console error: 'There are 3 objects in the Scene with overlapping UV's' however I'm not sure if that is related or how to go about fixing it.

    Any help would be appreciated.

    2018-11-24 12_59_14-Window.png
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! A couple questions:

    1. What version of ProBuilder are you using?
    2. Are the shapes marked as "Static"? Does unchecking/checking static solve the issue?
    3. What material is on the PB shapes? Does changing it change the lighting?
    4. On the objects, if you look at the "Mesh Renderer" component, then "Cast Shadows", is that set to "Two Sided"?
     
    matthewpapageorge likes this.