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Dark Metal Maze - top down shooter for PC

Discussion in 'Works In Progress - Archive' started by Loic-Joint, Feb 23, 2012.

  1. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    (sorry for my bad english, I'm french but the game will be translated by a professional translater !)

    I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

    This project follows a small tech demo completed in late 2011, Sands of Doom :
    http://www.naphelia.com/Unity3D/SandsOfDoom/WebPlayer.html

    Presentation

    In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.



    Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...

    Characteristics

    The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).

    The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.



    Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.



    The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.

    Development

    As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.



    I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this forum, you can visit the official blog to :

    http://xenoidmaze-en.blogspot.com/

    Naphelia Games page, my games studio :

    www.naphelia.com

    Thank you and please feel free to post your comments, it is always welcome!
     
    Last edited: Mar 9, 2012
  2. TehWut

    TehWut

    Joined:
    Jun 18, 2011
    Posts:
    1,577
    Characters look great and they are very creative! Good luck on this project, It's looking pretty interesting and I'm pretty sure I would play it ;)
     
  3. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    thank you very much TehWut for this very encouraging comment ! ^^