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Dark blue black shades after HDRP conversion

Discussion in 'High Definition Render Pipeline' started by Aitra, Jun 19, 2022.

  1. Aitra

    Aitra

    Joined:
    Feb 2, 2022
    Posts:
    5
    Hello there

    I tried to convert my Unity 3D project from Built-in to HDRP Project, but all my scenes are converted into this negative effect-like dark blue shades. Can someone help me why is this happening?

    Shading_1.jpg Shading_2.jpg
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,792
    Add reflection probes.
     
  3. Aitra

    Aitra

    Joined:
    Feb 2, 2022
    Posts:
    5
    it does have reflection probes, I checked the boxing and all
     
  4. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    704
    Are the probes properly baked ? Do you see the walls/floor/ceiling there ?
    The issue your are seeing is mostly that the sky light is affecting the objects, and the reflection probes either don't overwrite it, or don't occlude the sky.
    Also, check your interior light intensity values, HDRP is expected to work with lights that have a way higher intensity than built-in.
     
    Aitra likes this.
  5. Aitra

    Aitra

    Joined:
    Feb 2, 2022
    Posts:
    5
    I had to recreate and bake all RPs again and now works again. thank you very much!