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Dark baked GI

Discussion in 'Global Illumination' started by o1o101, Dec 28, 2019.

  1. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    Hi, been having issues with not enough GI in my light bakes.

    upload_2019-12-28_15-16-24.png
    The image above has the trees disabled. Here is enabled, more light should pass through even if these trees were completely solid.
    upload_2019-12-28_15-17-2.png

    Some areas under the trees become pitch black, and it seems to be because not enough GI bounces/samples.

    upload_2019-12-28_15-17-31.png

    upload_2019-12-28_15-18-8.png

    Another example would be a small tunnel like this, which light should fill up no problem. However even a few meters of covered area and the light maps go almost completely black.

    upload_2019-12-28_15-21-44.png

    Setup:

    Unity 2018.4 LTS, GPU lightmapper.
    Auto exposure as a PP isn't possible.
    Ambient light is pretty much white/bright as possible.
    Samples are very high, bounces are max, AO is off, Albedo boost is at 10.

    Maybe this is physically accurate, but it seems way off.
    Does anyone know how can I reduce overall baked shadow strength, or have some base ambient light? I never want areas to be completely black, physically accurate or not I just want consistent shadow strength like realtime shadows.
     
  2. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
  3. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Most likely an issue with invalid texels. Make sure that Double Sided Global Illumination flag is enabled for your tree canopy material.
     
  4. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    Not supported in 2018 LTS, we have to stay on this version for a plethora of other reasons. The interiors are also very dark, is it not possible to have a baseline ambient light anymore? Do you have to use pointlights or something, because this would really suck! I don't care for physical accuracy in most cases, I just want some baseline ambient lighting, similar to realtime lighting...

    Is there another work around for this?
     
  5. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Please try the CPU lightmapper if you need the double sided GI feature in 2018LTS. The feature was added in 2019.1 for the GPU lightmapper.