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Discussion in 'Assets and Asset Store' started by Arkhham, Jan 13, 2017.
Great support ! And if you can, please make baked light for mobile scene, too. Thanks in advanced.
Yep! i'm actually retopologizing the terrain for mobile as we speak.
I just stumbled upon this in the store. While I'm not making a racing game, this does look nice! I picked up the garage and will take a closer look.
Since, i'm basically remodeling the whole track. I'm also thinking to remodel the props to make the asset get to
Here some props work i did this morning! (WIP)
Very nice ! And i hope you will included AO, Bumped... textures, too. For best lighting effects.
I already include them in the project except the ao. If you mean for this props! yes, i would definitely.
Not only the props, i hope you include AO textures in Road, building... Its will make betters for lighting effect.
Thanks in advanced.
Hi! I read that you are working on mobile support! Thats great! Just curious, do you have a release date? Thanks
Well, its mobile! i might run into performance issues or something and I might have to remodel again and again until it runs perfectly on targeted low devices.
If everything goes well..I'd probably would submit the mobile update by this month end. Worst case scenario maybe April.
But the next update, which would bring lot of new changes, improvements to the track will be submitted on march 7.
Working on new Grass Texture!
Hi. I have quick question. I've installed your asset and follow readme document.
And I can see below error. I don't change any setting. Could you advice me for fix error.
Unity : 5.5.2f1
It's probably Crossplatforminput.cs haven't update properly while import. Anyway, i'm installing unity 5.5.2f1 and checking it.
In the meantime, can you mail me (firstname.lastname@example.org) your invoice code please?
Yep, as i suspected, it must've been an error while importing. I just imported the package to 5.5.2f1 and i didn't got any issues.
Could you delete the StandardFiles folder and re-import the "Car&CameraEffects.unitypackage" please?
That should fix it, let me know if it works.
Terrain textures are almost done. These textures will be mixed with vertex painting.
Congrats on having this in the 24-hour sale! I don't plan on making a racing game, but even so the models are so nice it makes me want to buy it.
Hi, I have a little issue, when I open the scene one material looks pink, the shader gave me the error "invalid subscript" boxMax
Could you send me a screenshot of that issue please?
Here's my mail.. Mudhham@gmail.com
Thank you, I just imported the asset again and everything was right. Now I have a request, can you separate the elements so we can use it as prefabs and build our own track?
Yes! All the objects will be available separately in version 1.1
When is the mobile version?
Hopefully, within this month. I'll post more about it with screenshots this next week.
So, where are news about mobile version and when is the mobile version?
Many customers have mailed me that the track01 road is too narrow and when they add AI cars or custom cars, the track is becoming unusable. So, i spent 2 weeks (March last-week and April's 1st) creating whole new track.
And about the mobile!
I scrapped whatever i did earlier and started working fresh with new track01.
Currently, i'm working on reducing the polys and re UV-mapping the track which shouldn't take much time.
So, yeah! i'll definitely be submitting the update within this month.
If you could mail me (email@example.com) your Mail ID, i'll inbox you once the update is in the store.
Hi @DeeMudhham ! Please don't care about time, we can wait for this, but please make this better as you can ! Keep your good job.
Sure! Thanks for your support!
I might need 2-3 more days before i could submit the update. Right now, I'm working on adding "Vertex Ambient Occlusion" manually to the meshes. This makes scene look much better and of course you can modify the intensity of the AO.
Thanks all for your patience!
Looking forward to the update.
I'm also VERY interested in the progress of Track 02 ,, would you care to give some estimates on that?. like price/ timeline?..
Yay AO! Looking forward to it!
HI, I'm planning on make Track02 based on Austrian Spielberg track. I'll let you know about the track02 timeline pretty soon here in the forums, But i'm sure it won't take as much time as it took to make the Track01.
When it hits the store, price would be reduced half for the first week so that Track01 customers can buy it cheap.
Sign me up already, Austria is hot!
Hi Dee! How are you? I still waiting for the update with the separate assets maybe can you send me a preview? I really need them. Thanks in advance.
I was working on some exclusive project last 2 weeks, which i signed up long time ago. So, i couldn't back down from it and i had to froze this project until it was done, If not, the update would've been in the store already.
I'm done with all the stuff that i thought to include in the update.
Here are the thing you asked for:
All objects are well optimized, All the props and garage now only use 1 materiel.
Right now, I'm polishing few stuff before i submit the update, just a couple of days more. So, i hope you can wait?
I saw the stand textures and grass textures in the track. I think its not real, could you review these textures.
You mean grass textures are not realistic? if so, Not a problem. The update has new better terrain textures.
Yes, grass textures and sand textures. Its seem not realistic.
If any of you guys would like to try out the Track1's Mobile build, Here's the link.
Please note that, CarPhysics, Shaders are not well optimized in this scene. So, there is still room for gaining some performance.
Anyway, Let me know what you guys think!
Hi @DeeMudhham I did try you build for mobile. But, could you make animated crowd for track. I dont have see crowd in track.
p/s: Could you fix the glass textures, too ? Its seem not realistic !
Thanks for your work !
Yes! I forget to add the cube-map on the windows..Fixed now!
Except the Trees and Background mountain, All the transparent objects use single alpha-atlas texture. To fit the audience texture in it, I need to Re-UV map few objects which will take sometime. I don't want to delay the update any further. So,i will be add the audience in the next update (Next Month).
Here's the "link" of fixed version if you'd like to try it out.
And Mr. @DeeMudhham How about sand textures and grass textures ?
Yes, I've created new grass, sand textures too!
In that Android build you tried, those textures are max sized to 256 and without any normal maps.. so, you might not see much realism..Increase in size would help. When you checkout the update, specially the PC build, you'll definitely will notice the improvements in textures comparing to the old ones.
Did you increase road's width ?. Its seem still small, not like real track.
P/s: Could you add the lamp to this track. I want to make a day and night scenes, too.
Thanks for your work.
Yes! I did increased the Width of the track, That's the reason why this update have taken such a long time. I posted about it here in the forums with screenshots too..
Sure! I'll add that to-do list. .
I have just bought this pack and when I lay the cars across the track they look like this. It seems more like your first image in the track width post you made above. Can you please check that the correct model has been uploaded in the update. It just does not seem right does it?
Yes! I didn't upload the update back then, i was working on mobile support, optimizing it took much more time than i expected.
I'm uploading the update as we speak. I'll notify you once it's approved by store.
Thanks for the reply. What I am seeing makes sense now. I look forward to the update.
Hey guys, The update is online now!
Please read, Readme File! before opening the scenes.
Started Working on Track02, Here is the track layout.
Based on Spielberg, Austrian Track.
Do u have similar layout jpg for track01 ?.. i'd like to use it in my game if possible ... cant wait for track02 .