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d3d12: using slow scratch memory!

Discussion in 'Editor & General Support' started by WilibertXXIV, Apr 4, 2018.

  1. WilibertXXIV

    WilibertXXIV

    Joined:
    Feb 15, 2017
    Posts:
    5
    Hello there!

    As I was trying the latest build of a project of mine I stumbled upon nearly 8000 lines in the output log informing me that d3d12 is using slow scratch memory! I do not know in what effect this influence my project but I sure would like to know.

    Here is a small sample of the output log:
    d3d12: using slow scratch memory! Allocation size: 8388608.
    Setting up 4 worker threads for Enlighten.
    Thread -> id: 4c84 -> priority: 1
    Thread -> id: 8a70 -> priority: 1
    Thread -> id: b8d0 -> priority: 1
    Thread -> id: 9db0 -> priority: 1
    System memory in use before: 118.3 MB.
    System memory in use after: 121.0 MB.
    d3d12: using slow scratch memory! Allocation size: 1062432.
    d3d12: using slow scratch memory! Allocation size: 1186464.
    d3d12: using slow scratch memory! Allocation size: 1289280.
    d3d12: using slow scratch memory! Allocation size: 1292544.
    d3d12: using slow scratch memory! Allocation size: 1297440.

    And so on for 8000 more lines.

    If any of you knows if this is a problem that would be great! It would be even better if one of you could explain to me the meaning of this.

    Thanks!
     
    Last edited: Apr 4, 2018
  2. padhont

    padhont

    Joined:
    Oct 1, 2015
    Posts:
    22