Hello everyone! We have recently noticed that our game build crashes on video cards not supporting DX11. We are using Unity 5.2. The error reported is this: So does this mean that our build somehow doesn't fall back to DX9 automatically when it fails to detect DX11 compatible card? I thought this is built-in in Unity. Is there something we should change in settings or perhaps in assets to prevent this from happening? When I enable Shader Model emulation in the Editor, everything works, so I think this means our game is compatible with the older SMs. I also tried running the game with the -dx9 parameter but it still crashes. We have googled extensively for this error and failed to find any solution. Please help. Thanks!