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CYBER EFFECTS - Voxels (Support & Development)

Discussion in 'Assets and Asset Store' started by ivangarciafilho, May 14, 2020.

  1. ivangarciafilho

    ivangarciafilho

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    Last edited: May 22, 2020
  2. chrisabranch

    chrisabranch

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    Does it work in HDRP?
     
  3. ivangarciafilho

    ivangarciafilho

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    Not yet, however, it's just a matter of switching the shaders for their HDRP versions (to HDRP / Particles / Unlit)
     
  4. chrisabranch

    chrisabranch

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    Thanks, If it's that easy why are so many assets not converted to HDRP? Developers could make so much more money if their asset said HDRP compatible. :)
     
  5. ivangarciafilho

    ivangarciafilho

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    Yeah, I know, In My case I Had not enough time to develop a prefab version or a package version specific for every pipeline to avoid "project being bloated" by unused assets from other pipelines ..
     
  6. lordlycastle

    lordlycastle

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    How is the shape of whole thing defined? Why is it the same in demo videos always? Can you have any shape?
     
    twitchfactor likes this.
  7. ivangarciafilho

    ivangarciafilho

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    There's no Handlers except for purely the particles parameters itself ...

    With some previous knowledge using Unity's shuriken particle system, you could change the shape to something "convex & square-like" easily... in case of more organic or concave shapes, It tends to get harder ...

    Increasing the amount of voxels in this visual effect may also increase the performance cost...

    And I would not recomend to move, rotate or scale them while they're playing, you should pause, skip a frame, move, scale or rotate while paused, then skip another frame and resume the simulation (Some Issues related to the way Unity's Particle System Handles world/Local Particle Positions).
     
    lordlycastle likes this.
  8. sandroAmeida

    sandroAmeida

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    olá e ativo contêm coletores
     
  9. sandroAmeida

    sandroAmeida

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    olá e ativo contém colisor de caixa
     
  10. windvane

    windvane

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    Hi How to change to support URP?
    thx