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Cutout specific objects on a render texture

Discussion in 'High Definition Render Pipeline' started by NiklasHarfmann, Oct 15, 2021.

  1. NiklasHarfmann

    NiklasHarfmann

    Joined:
    Jul 5, 2021
    Posts:
    2
    I used to do this by creating transparent objects and render them before the object in question. The objects would act like a cutout and the camera solid color option would perfectly cut out the object with everything else set to alpha. I was basicly using this method https://gamedev.stackexchange.com/questions/72978/shader-that-cuts-hole-through-all-geometry

    I tried using shaders or even the same method. I got nothing to work. Any help would be appreciated!