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Cutout materials not rendering correctly in the Standalone Build (but they do on the Editor)

Discussion in 'Shaders' started by SalvoSoftware, May 5, 2022.

  1. SalvoSoftware

    SalvoSoftware

    Joined:
    Feb 4, 2013
    Posts:
    9
    Hi!
    I've recently upgraded my project to Unity 2021.3.1f1 and, since then, cutout materials renders like if there was no cutout at all. Like they was completely opaque.
    Here is an example:
    ternion_screen_20220505192817.jpg

    I'm not using a rendering pipeline so I think I'm using the Legacy one!
    Did that happen to any of you guys? If yes how did you fixed it?
     
  2. SalvoSoftware

    SalvoSoftware

    Joined:
    Feb 4, 2013
    Posts:
    9
    Wrong section, can't I delete this?
     
  3. SamRock

    SamRock

    Joined:
    Sep 5, 2017
    Posts:
    250
    I had the same issue! Converted my 2019 project to 2021.

    Home your breathe....

    SHADER Graph :D

    Yes.. for some reason 2021 adds Shader graph package to the project and this is why you have that issue in Build
    How this helps
     
  4. SamRock

    SamRock

    Joined:
    Sep 5, 2017
    Posts:
    250
    I saw you on another post.. so I guess you already figured that out ;)