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Cut up huge object with LoDs at runtime

Discussion in 'World Building' started by jeesty, Feb 2, 2021.

  1. jeesty

    jeesty

    Joined:
    May 2, 2019
    Posts:
    8
    Hello all! We have huge, 150 meter tall trees, dynamically generated in 4 levels of detail. Our goal is to cut those LoDs into cubic areas about 20 meters on a side, then allow the Unity LoD system to display them. Does such a cutting tool exist? It is not important for the ends of the cuts to be "covered" with capping polygons.