Hello! I'm having trouble cutting between timelines. Cinemachine seems to revert back to a 2 second blend, even though I have the default blend on the Cinemachine brain blend set to cut. I have a timeline with a looping wide shot and I would like to cut to another timeline cut scene with a dolly track (close up shot) whenever the player presses a button. Once the dolly sequence timeline is complete, the camera goes back to the looping wide shot timeline. The button uses PlayableDirector.Play() to start the timeline. It works, or cuts, the first time through. However, the 2nd, and subsequent, times the button is pressed Cinemachine does a 2 second blend instead of cut. Since the wideshot is in outer space showing a planet and the closeup is on the ground, blending doesn't work. I have tried: -customs blends set to cut between the two cameras -putting the wideshot camera on the 2nd timeline (dolly) for a few frames, but this doesn't work as Cinemachine is defaulting to a 2 sec. blend -setting the ease in / out to 0, as well blend curves on to manual and flat etc., etc. Is there a way to force the camera to cut?