Hi, to those who want to customize the Reflect Viewer, here's some information to get you up to speed. I've created a "non officially supported" Unity Project Template that you can use. Here's a video that shows how to use the template to customize the viewer. A link to the template is provided in the video description. Now this template is based on Reflect 1.1 for now. Which means that using it, you will miss the latest features from 1.2 (Cloud support, Teleport and SunStudy). In the meantime, you can also start from scratch, following those steps : Create a new Unity Project (from the standard 3D template) Add the latest Reflect Package from the Package Manager (1.2.0-preview.6) Add the VR package (https://github.com/Unity-Technologies/com.unity.reflect.vr) as it's been separated from the main package. Add the AR package (https://github.com/Unity-Technologies/com.unity.reflect.ar) For both packages, download and extract the content of the tgz file, then put it in your local packages folder, or anywhere on your drive and them through the Package Manager using "Add from disk". Locate the Reflect prefab (in Packages/Unity Reflect/Runtime/) Duplicate the prefab in the Assets folder (so that you can edit it) Instantiate the prefab copy in the scene, and delete the original camera and directional light (1.2 instantiates a light with SunStudy) if you want to modify one of the nested prefabs beyond simple overrides, you will need to also copy them in the Assets folder for editing make sure the project uses Linear Color Space in Project Settings / Player / Other Settings API compatibility level should also be set to .Net 4.x also, upon import, there should be a prompt, twice, to "patch" the Input system, simply accept it if you want to customize the VR mode, there's an option in Project Settings/EditorXR/Context Manager, to show the gameObjects that are created at runtime and otherwise hidden from hierarchy view I'll post an update here when I'm done updating the template to 1.2. Hope this helps!