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Customizing the new terrain system

Discussion in 'World Building' started by PranavSK, Dec 13, 2018.

  1. PranavSK

    PranavSK

    Joined:
    Jan 14, 2016
    Posts:
    2
    I have been reading a lot about the new terrain systems in 2018.3 and it has mostly been introduction for these tools. I was wondering if we could customize it via scripts to suit our own use cases and how to go about it.

    I should probably mention that I am a beginner in Unity and in game development.

    Specifically I was wondering if we could do a low poly style terrain with the new system. I am currently working on a game with a hexagon grid based terrain similar to endless legends game. At the moment I am procedurally generating the mesh and calculating for stitching the terrain chunks. I haven't included any GPU instance based stuff as I am not very familiar with it. So I am also curious if the GPU instancing of terrains would also benefit my use case.

    With Regards,
    Pranav S K