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Custom tree on terrain with LOD gets no Bend Factor when adding to terrain

Discussion in 'Editor & General Support' started by Nik2038, Aug 16, 2018.

  1. Nik2038

    Nik2038

    Joined:
    Jul 28, 2018
    Posts:
    1
    Hello,
    I just created a custom tree in Blender with 3 different level of detail meshes and moved him to Unity. The LOD Levels got automatically setup and are just working fine. If I add a single LOD level to the terrain it is just working fine. Unity asks me for a bend factor while adding the tree to the terrain and the model is shaking in the wind. But when I try to add the collection of the LODs to the terrain I do not get this bend factor option. I can place the tree with the terrain tools and the LODs are working fine when running the game, but however, wind animation is not working. So my question is what I am doing wrong? Is possible to make trees together with Lod affected by wind? Because the non LOD version has a huge impact on performance.
    Thank you for your help!
     
    v13thApostle and ROBYER1 like this.
  2. Unlimited_Energy

    Unlimited_Energy

    Joined:
    Jul 10, 2014
    Posts:
    469
    yeah I am wondering the same thing....
     
  3. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Have noticed this issue also in Unity 2019.1.0f2
     
  4. Ovidiu-Vaduva

    Ovidiu-Vaduva

    Joined:
    Feb 1, 2013
    Posts:
    5
    Any update on this? It is any workaround?
     
  5. jonathan_timmerlid

    jonathan_timmerlid

    Joined:
    Feb 15, 2018
    Posts:
    7
    Also noticing this. Don't want to choose between wind and rotation on custom trees.
     
  6. tolunai

    tolunai

    Joined:
    Jan 6, 2023
    Posts:
    2
    I don't have Bend Factor option either. Could anyone find the solution?