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Custom Track not taking my custom PlayableAsset?

Discussion in 'Timeline' started by mhofer, Nov 7, 2017.

  1. mhofer

    mhofer

    Joined:
    Aug 30, 2017
    Posts:
    18
    Code (CSharp):
    1. [TrackClipType(typeof(BotSpawnAsset))]
    2. public class BotSpawnControlTrack : TrackAsset {
    3.      [...]
    4. }
    When I drag my BotSpawnAsset onto the custom track it automatically creates a Playable Track and puts it in that one instead. I can then move it up into my custom track, but shouldn't it just be created right there?! What am I missing?