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Custom Sprite Packing Policies not savable.

Discussion in '2D' started by Baraphor, Dec 5, 2017.

  1. Baraphor

    Baraphor

    Joined:
    Nov 16, 2016
    Posts:
    32
    Hello,

    We just implemented a custom sprite packing policy to ease some of the manual work we did before, however when we make out commits to git and pull on another computer the packer to be used does not seem to be saved and therefore cannot be used in Cloud Build or easily accept on a single computer.

    Is there a step I am missing somewhere to set up the Policy that should be used by default, Google searches have yielded no results thus far.
     
  2. Baraphor

    Baraphor

    Joined:
    Nov 16, 2016
    Posts:
    32
    We upgraded to the new sprite atlas system and this is no longer a problem.