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Custom Speaker Setup - Audio Source Mapping

Discussion in 'Unity 5 Pre-order Beta' started by pojoih, Jan 16, 2015.

  1. pojoih

    pojoih

    Joined:
    Mar 30, 2013
    Posts:
    226
    EDIT: Maybe more Audio than new Unity 5 Features related. Can a mod please move this one?

    Hey Guys I need to figure something out.

    I'm building an installation for a museum with a long multitouchwall (3 55" Monitors). We'll hang two speakers above the monitors for visitors to hear something (eg. a videointerview).
    My question is can I access these speakers throught Unity individually? An possibly in an easy way? And best of all can I fade between speakers to let visitors move their content on the touchscreen and the sound's going with them?

    I'm thinking of a scenario where I put them all in row order on a 7.1 Soundcard and place all sounds around the audiolistener, the put some kind of block between the first and the last speakers audiosources but this does not seem to be easy.

    Anyone has some experience with a similar setup?
     
    Last edited: Jan 16, 2015