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Custom sky shader, moon disc edge flickering like AA is not applied

Discussion in 'High Definition Render Pipeline' started by TimDoesDev, Feb 2, 2021.

  1. TimDoesDev


    Feb 23, 2018
    Hi I'm creating a sky shader for HDRP that has a moon disc as part of the shader (procedurally created). It looks great when static, but when the moon is moving the edges are flickering like AA is not being applied and I'm kind of stumped as to what is causing this?

    I have subpixel morphological AA active on the camera (SMAA) on highest quality. I've tried all combination of different Post AA options and nothing changes anything.

    Does anyone have any clue why this happens?

    I recorded the issue to show it:
  2. iamarugin


    Dec 17, 2014
    I think the only way to communicate such issues to UT is just post a bug.