Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Bug Custom Sky example from docs doesn't compile

Discussion in 'High Definition Render Pipeline' started by lmbarns, Mar 28, 2023.

  1. lmbarns

    lmbarns

    Joined:
    Jul 14, 2011
    Posts:
    1,628
    I'm trying to implement this example from the docs https://docs.unity3d.com/Packages/c...nition@12.1/manual/Creating-a-Custom-Sky.html

    HDRP 12.1
    Unity 2021.3.20f1

    In the NewSkyRenderer.cs it makes a call to GetSkyIntensity() which doesn't exist.

    Code (CSharp):
    1.  
    2. using UnityEngine.Rendering;
    3. using UnityEngine.Rendering.HighDefinition;
    4. ...
    5. float intensity = GetSkyIntensity(newSky, builtinParams.debugSettings);
    6.  
    Literally copying and pasting the example code.
     
  2. Misaki_eKU

    Misaki_eKU

    Joined:
    May 3, 2018
    Posts:
    104