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Custom shadow mapping for mobile

Discussion in 'General Graphics' started by kaiyum, Apr 16, 2019.

  1. kaiyum

    kaiyum

    Joined:
    Nov 25, 2012
    Posts:
    686
    Hi there, I have a small scene. The details are given below:
    Scene type: small with at most 20 static mesh renderers
    Rendering path: Forward
    Platform: Mobile(android/ios)
    Shadow type: crisp hard, no soft shadow

    I am concerned what unity shadow might do to the game, performance wise. Should I approach my own shadow mapping?
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    It depend on the mobile specs really.
     
  3. kaiyum

    kaiyum

    Joined:
    Nov 25, 2012
    Posts:
    686
    lets say samsung galaxy J5 is the lowest config, in which game must run smoothly.
     
  4. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    Last edited: Apr 17, 2019
    kaiyum likes this.