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Bug Custom shaders not written using ShaderGraph are invisible

Discussion in '2021.2 Beta' started by joeconstable97, Sep 22, 2021.

  1. joeconstable97


    Jul 30, 2013
    Hi all,

    I've found a bug in 2021.2 for URP - The title says it all really.

    I first noticed this when using Amplify Imposters

    and then later with some trees that I bought on the Unity Asset Store.


    The issue only comes up when the object is using a custom shader (for URP) that wasn't written in Shader Graph.

    I've found that I can fix this by setting the Render Queue on the material to transparent but obviously that's not ideal since it will mess with the render order.