I'm testing my 2D game in a 3D environment, to make use of lighting and colliders, similar to how Enter the gungeon was made. In the pictures below, I have a cube (fridge) and an orthographic camera angled down 22 degrees, and a point light to the right. We hand draw textures that have shadows, but we want some objects to cast shadows on floors and walls. However, I want to avoid any gradients, and only have either 100% the original unlit color, or a shadow, for example 30% black. I made an illustration of three images: 1) Unlit shader, here it doesn't receive any shadows, it's 100% unlit 2) Standard shader, it receives shadows correctly, but the wall is gradiently coloured depending on the position of the light 3) Custom shader (Faked in photoshop) what I want it to look like. Also I'd like the same material (the fridge) to react to light, but only "all or nothing", so if there is a blue light for example, the entire fridge is tinted blue, without any gradients. But I guess this might be a different part of the shader? Thanks for any ideas!