Hello, I am using Unity 2020.3 and developing my own Reflect viewer. I downloaded the sample viewer from Unity GitHub and use their asset to develop. It comes to a point that I don't how to fix the following issue: I have this random square texture appear on my project, I don't know what to do. I am using the exact render pipeline assets and shader as the sample and same settings on the camera. I basically using almost the exact asset from the sample, except the Pipeline Node because I have my own one. If I zoom in, it will look like this: If I turn off the Custom Screen Space Ambient Occlusion Render Feature, this will disappear. If I move the camera around, it will does something like this, it is like colouring the scene: I am not expert in Scriptable Render Pipeline, can anyone please let me know how to fix this? Thanks in advance.