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Question Custom Screen Space Ambient Occlusion - Random Texture Appear

Discussion in 'Unity Reflect' started by Deleted User, Mar 30, 2021.

  1. Deleted User

    Deleted User

    Guest

    Hello,

    I am using Unity 2020.3 and developing my own Reflect viewer. I downloaded the sample viewer from Unity GitHub and use their asset to develop. It comes to a point that I don't how to fix the following issue:

    I have this random square texture appear on my project, I don't know what to do. I am using the exact render pipeline assets and shader as the sample and same settings on the camera. I basically using almost the exact asset from the sample, except the Pipeline Node because I have my own one.
    Screenshot 2021-03-30 154239.png

    If I zoom in, it will look like this:
    Screenshot 2021-03-30 155006.png

    If I turn off the Custom Screen Space Ambient Occlusion Render Feature, this will disappear.
    Screenshot 2021-03-30 155040.png


    If I move the camera around, it will does something like this, it is like colouring the scene:
    Screenshot 2021-03-30 160231.png

    I am not expert in Scriptable Render Pipeline, can anyone please let me know how to fix this? Thanks in advance.
     
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