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Custom Render Passes on Instanced Terrain

Discussion in 'General Graphics' started by Phy_rax, Apr 21, 2022.

  1. Phy_rax

    Phy_rax

    Joined:
    Oct 20, 2018
    Posts:
    27
    Hello,

    in this Post: https://forum.unity.com/threads/solved-custom-passes-for-unity-terrain.936413/
    it is mentioned that custom render passes are not supported for instanced Terrain.
    Is this issue still present or has it already been fixed?
    I'm on URP - 2020.3.23f1 and cannot see my custom depth shader pass doing anything on my Terrain even with apparently correctly modfied vertices.

    Thanks in advance!
     
  2. Phy_rax

    Phy_rax

    Joined:
    Oct 20, 2018
    Posts:
    27
    Any information on this? Maybe from the Unity-Team?