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Question Custom remote rendering for hololens

Discussion in 'AR' started by rybaris, Oct 3, 2021.

  1. rybaris


    Oct 15, 2020
    I am developing server app in c++ which takes pointcloud from Azure kinect DK, filtering it and then sending it over local network to unity Hololens app.

    Server runs on Windows computer with nVidia graphics. Unity client runs in HoloLens v1.

    I am sending points x,y,z,r,g,b to hololens, where i take it and using colored mesh render it.

    FPSs are not great and i am asking if i can develop server side rendering? (not Azure remote rendering, custom). I even did not know how to ask Google about it. Or where to start.
    Thanks for giving me direction :)