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Custom property drawer made the scrollbar disappear

Discussion in 'Immediate Mode GUI (IMGUI)' started by Rogatien, Aug 18, 2017.

  1. Rogatien

    Rogatien

    Joined:
    Jun 2, 2017
    Posts:
    1
    Hi all!

    I couldn't find another thread with the same problem so I figured I would post here.

    I wrote a custom property drawer for a Dialogue class. The property is displayed in a scriptableObject called DialogueTree. It is basically a list of nested instances of the Dialogue class.

    I finally managed to make everything look good enough, but in the process my scrollbar has disappeared, making the inspector useless.

    Anyone has a clue why? Here's the code for the PropertyDrawer (it's a bit messy) :
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using UnityEditor;
    5.  
    6. [CustomPropertyDrawer(typeof(Dialogue))]
    7. public class DialogueDrawer : PropertyDrawer {
    8.  
    9.     string[] selectionEnumNames = new string[]{"Show dialogue", "Back to entry point", "Back one step", "End"};
    10.     bool isRoot;
    11.  
    12.     Rect nameRect;
    13.     Rect nameLabelRect;
    14.  
    15.     Rect selectionRect;
    16.     Rect selectionLabelRect;
    17.  
    18.     Rect textRect;
    19.     Rect textLabelRect;
    20.  
    21.     Rect answersNumberRect;
    22.     Rect answersNumberLabelRect;
    23.  
    24.     Rect answersRect;
    25.  
    26.     //Format variables
    27.  
    28.     float line = 17;
    29.     float largeLine = 60;
    30.     float smallIndent = 75;
    31.     float indent = 150;
    32.     float largeIndent = 300;
    33.     float dialogueHeight = 145;
    34.  
    35.  
    36.     public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
    37.     {
    38.         //dialogueHeight = line*4 + largeLine;
    39.  
    40.         isRoot = property.FindPropertyRelative("isRoot").boolValue;
    41.  
    42.         EditorGUI.BeginProperty(position, label, property);
    43.  
    44.         property.isExpanded = EditorGUI.Foldout(new Rect(position.x, position.y, position.width, line), property.isExpanded, label);
    45.  
    46.         position.y += line;
    47.  
    48.         if (property.isExpanded)
    49.         {
    50.  
    51.             if (isRoot)
    52.             {
    53.                 textRect = new Rect(position.x + indent, position.y, largeIndent, largeLine);
    54.                 textLabelRect = new Rect(position.x, position.y, position.width, line);
    55.                 position.y += largeLine;
    56.  
    57.                 EditorGUI.PrefixLabel(textLabelRect, new GUIContent("Text to show"));
    58.                 EditorGUI.PropertyField(textRect, property.FindPropertyRelative("text"), GUIContent.none);
    59.             }
    60.  
    61.             if (!isRoot)
    62.             {
    63.                 nameRect = new Rect(position.x + indent, position.y, largeIndent, line);
    64.                 nameLabelRect = new Rect(position.x, position.y, indent, line);
    65.                 position.y += line;
    66.  
    67.                 EditorGUI.PrefixLabel(nameLabelRect, new GUIContent("Answer"));
    68.                 EditorGUI.PropertyField(nameRect, property.FindPropertyRelative("name"), GUIContent.none);
    69.  
    70.                 selectionRect = new Rect(position.x + indent, position.y, indent, line);
    71.                 selectionLabelRect = new Rect(position.x, position.y, indent, line);
    72.                 position.y += line;
    73.  
    74.                 EditorGUI.PrefixLabel(selectionLabelRect, new GUIContent("Effect"));
    75.                 property.FindPropertyRelative("selectionResults").intValue = EditorGUI.Popup(selectionRect, property.FindPropertyRelative("selectionResults").intValue, selectionEnumNames);
    76.  
    77.                 textRect = new Rect(position.x + indent, position.y, largeIndent, largeLine);
    78.                 textLabelRect = new Rect(position.x, position.y, position.width, line);
    79.                 position.y += largeLine;
    80.  
    81.                 EditorGUI.PrefixLabel(textLabelRect, new GUIContent("Text to show"));
    82.                 EditorGUI.PropertyField(textRect, property.FindPropertyRelative("text"), GUIContent.none);
    83.             }
    84.  
    85.             answersNumberRect = new Rect(position.x+indent, position.y, indent/2, line);
    86.             answersNumberLabelRect = new Rect(position.x, position.y, position.width, line);
    87.             position.y += line;
    88.  
    89.             int answersLength = EditorGUI.IntPopup(answersNumberRect, property.FindPropertyRelative("answers").arraySize, new string[] {"0", "1", "2", "3", "4", "5"}, new int[] {0,1,2,3,4,5});
    90.             EditorGUI.PrefixLabel(answersNumberLabelRect, new GUIContent("Number of answers"));
    91.                
    92.             answersRect = new Rect(position.x + smallIndent, position.y, largeIndent, line);
    93.             position.y += line;
    94.  
    95.             for (int i = 0; i < property.FindPropertyRelative("answers").arraySize; i++) {
    96.                
    97.                 string name = property.FindPropertyRelative("answers").GetArrayElementAtIndex(i).FindPropertyRelative("name").stringValue;
    98.                 if (name == "")
    99.                 {
    100.                     name = "Unnamed element";
    101.                 }
    102.  
    103.                 if (property.FindPropertyRelative("answers").GetArrayElementAtIndex(i).isExpanded){
    104.                    
    105.                     EditorGUI.PropertyField(new Rect(answersRect.x, position.y, answersRect.width, line),
    106.                         property.FindPropertyRelative("answers").GetArrayElementAtIndex(i), new GUIContent(name));
    107.                     position.y += GetPropertyHeight(property.FindPropertyRelative("answers").GetArrayElementAtIndex(i));
    108.                 } else
    109.                 {
    110.                     EditorGUI.PropertyField(new Rect(answersRect.x, position.y, answersRect.width, line), property.FindPropertyRelative("answers").GetArrayElementAtIndex(i), new GUIContent(name));
    111.                     position.y += line;
    112.                 }
    113.             }
    114.  
    115.  
    116.             EditorGUI.EndProperty();
    117.  
    118.             while (answersLength < property.FindPropertyRelative("answers").arraySize)
    119.             {
    120.                 property.FindPropertyRelative("answers").DeleteArrayElementAtIndex(property.FindPropertyRelative("answers").arraySize-1);
    121.             }
    122.  
    123.             while (answersLength > property.FindPropertyRelative("answers").arraySize)
    124.             {
    125.                 property.FindPropertyRelative("answers").InsertArrayElementAtIndex(property.FindPropertyRelative("answers").arraySize);
    126.             }
    127.         }
    128.  
    129.     }
    130.  
    131.     public float GetPropertyHeight (SerializedProperty property)
    132.     {
    133.         float height = dialogueHeight;
    134.         Queue<SerializedProperty> answers = new Queue<SerializedProperty>();
    135.  
    136.         if (!property.FindPropertyRelative("answers").isExpanded)
    137.             return height;
    138.            
    139.  
    140.         for (int i = 0; i < property.FindPropertyRelative("answers").arraySize; i++) {
    141.             answers.Enqueue(property.FindPropertyRelative("answers").GetArrayElementAtIndex(i));
    142.         }
    143.  
    144.         while (answers.Count > 0)
    145.         {
    146.  
    147.             if (!answers.Peek().isExpanded)
    148.             {
    149.                 height += line;
    150.                 answers.Dequeue();
    151.  
    152.             }
    153.  
    154.             else
    155.             {
    156.                 for (int i = 0; i < answers.Peek().FindPropertyRelative("answers").arraySize; i++) {
    157.                     answers.Enqueue(answers.Peek().FindPropertyRelative("answers").GetArrayElementAtIndex(i));
    158.                 }
    159.                    
    160.                 height += dialogueHeight;
    161.  
    162.                 answers.Dequeue();
    163.             }
    164.         }
    165.  
    166.         return (height);
    167.     }
    168.  
    169. }
    170.  
    And here's a picture of the problem:
    no scrollbar.PNG
     
  2. LaireonGames

    LaireonGames

    Joined:
    Nov 16, 2013
    Posts:
    705
    You havn't told it you want one :p Take a look at EditorGUILayout.BeginScrollView.

    I am not 100% confident that is what its called, I am more used to using EditorGUILayout.BeginScrollView but there is usually an equivalent in EditorGui
     
    Last edited: Aug 29, 2018
  3. Eldoir

    Eldoir

    Joined:
    Feb 27, 2015
    Posts:
    60
    Hello,
    Same issue here.
    And @LaireonGames unfortunately, EditorGUI.BeginScrollView doesn't exist :(
    @Rogatien I was thinking maybe it's because you execute the EditorGUI.EndProperty in your condition "if (property.isExpanded)", so the EndProperty is not always called?
     
    Last edited: Aug 29, 2018
  4. LaireonGames

    LaireonGames

    Joined:
    Nov 16, 2013
    Posts:
    705
    Ah sorry its:

    EditorGUILayout.BeginScrollView

    Edit: Oh sorry re-read this too quick! Yeah the one I linked wont be applicable sadly but in general if you want a scroll view you gotta set one up
     
  5. Eldoir

    Eldoir

    Joined:
    Feb 27, 2015
    Posts:
    60
    Okay, in my case the problem is solved when I override GetPropertyHeight.
    At the moment I just wrote a dirty hack:

    Code (CSharp):
    1. public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
    2. {
    3.     return 140f;
    4. }
    Of course, it's dirty because it doesn't take care of the fields.
    A day will come when the amount of fields in my property will change and everything will be broken.
    But for now, my scrollbar is back! Yay :)