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Custom Post Processing

Discussion in 'Universal Render Pipeline' started by adcimon, Nov 4, 2019.

  1. adcimon

    adcimon

    Joined:
    Aug 8, 2012
    Posts:
    8
  2. Andre_Mcgrail

    Andre_Mcgrail

    Unity Technologies

    Joined:
    Dec 9, 2016
    Posts:
    244
    Custom post-processing is coming soon in URP, right now it is achievable to do via the ScriptableRenderFeature/Pass system, but we are wanting to add a more feature complete template for post effects.
     
  3. adcimon

    adcimon

    Joined:
    Aug 8, 2012
    Posts:
    8
    Thanks for the quick answer!
     
  4. whoisj

    whoisj

    Joined:
    Jan 4, 2018
    Posts:
    26
  5. MadreDeDios

    MadreDeDios

    Joined:
    Apr 24, 2017
    Posts:
    9
    Hi! Would you be able to give us an ETA on custom post-processing in URP?
    Also, I'm interested to find out why the URP is being forced in Unity 2019.3 even though the LWRP had a viable solution for that? Or please provide a way to go to LWRP with 2019.3 until it's resolved.
     
    Fi711 and Lars-Steenhoff like this.
  6. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,521
    @Andre_Mcgrail
    Will it be this year?

    And there be a path to upgrade existing custom post effects without rewriting from scratch ? Some kind of conversation tool?

    Thanks