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Custom post-processing effects with new HDRP workflow

Discussion in 'Image Effects' started by themeshpotato, Jun 4, 2019.

  1. themeshpotato

    themeshpotato

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    Apr 11, 2018
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    37
    Last edited: Jun 4, 2019
  2. remi_unity163

    remi_unity163

    Unity Technologies

    Joined:
    Jun 19, 2018
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    Hello,

    This is a work planed for 2019.3
     
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  3. mashixuan8

    mashixuan8

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    Nov 4, 2014
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    Hi, I am in desperate need for custom post processing effect too.
    In roughly which iteration of the 2019.3a will the custom post processing be supported?
     
  4. GoGoGadget

    GoGoGadget

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    Sep 23, 2013
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    651
    Hi remi,

    Given 2019.3 is already in alpha, can you please expand on how custom effects implementation will (broadly) require changes? I assume you guys already have an idea, and any information you can share would be greatly appreciated by the number of developers who create third party post-processing effects for users.
     
  5. bloodthirst69

    bloodthirst69

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    Oct 1, 2017
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    Hi , any updates on this ? i am currently looking to implement my own custom effects but seems like the new way doesn't allow to access the classes needed due to protection level , i tried inheriting from the "VolumeComponent" class but it only adds the custom effect's name and doesn't expose a "Render" function to override to do the stuff needed , any kind of info would be appreciated
     
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  6. nehvaleem

    nehvaleem

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    Dec 13, 2012
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    I am also in the desperate need of custom post processing in hdrp in 2019. Can we please get an update or some info at least?
     
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  7. Velo222

    Velo222

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    Apr 29, 2012
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    Just posting to add my voice to this. I want to make a custom post-processing effect with the new HD Renderpipeline. But I don't really know where to start. Are there any tutorials on how to work with custom post-processing effects in HDRP?

    I'm guessing that is what Remi means by they are working on it for 2019.3. Unity doesn't have the "infrastructure" to customize the post-processing effects yet?
     
  8. chingwa

    chingwa

    Joined:
    Dec 4, 2009
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    This is currently a huge hole in HDRP and keeps it from being a serious system for game development. Without custom post-process capability HDRP will remain nothing but a shiny toybox.
     
    Last edited: Aug 7, 2019
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  9. andybak

    andybak

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    Jan 14, 2017
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    I posted it elsewhere but Keijiro has come up with a technique. Not sure where on the "sane" to "hacky" spectrum it sits: https://github.com/keijiro/HdrpAovTest

    Any official word from Unity on whether this is good way forward would be nice. (any official word on post processing would be nice right now)
     
  10. nehvaleem

    nehvaleem

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    themdubs likes this.