do u know how to set custom port for Unity/WebGL? beacose i can't open my project from other devices on website in localhost beacose i need to be connected to port 8080 I would be very thankful
can run it manually from commandline with: "C:/Program Files/Unity2019_4/Editor/Data/MonoBleedingEdge/bin/mono.exe" "C:/Program Files/Unity2019_4/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/SimpleWebServer.exe" "X:/YourFolder/YourProject/Builds" 60606 info https://unitycoder.com/blog/2021/03/11/run-webgl-server-manually/ or if you need to host it on your pc, would be easier to install those web servers, like Xampp, to have it always running.
I wrote a blog post on how to setup IIS and Unity WebGL on your computer. In these steps you can set the port.
Well this is for localhost only, I'm guessing if setting up a server then it would be important. Otherwise it works fine without the compression locally.
True. However, I do find it useful test compression locally as well to verify loading times, build sizes, download times (emulated), web caching handling.