Hi, I'm having trouble getting my custom animation system working properly with 'Animate Physics' turned on in the Animator Component. I use a completely custom playable graph which requires switching clip playables in and out constantly to achieve 'Motion Matching'. It works fine in other modes but in 'AnimatePhysics' the animation flickers continuously and the motion is all screwed up. The flicker seems to occur only when I disconnect a playable or connect a new one (which can happen very often in motion matching). My understanding is that 'Animate Physics' causes the animation to be processed in step with the physics update (FixedUpdate). With that in mind I've tried the following things but none have worked: Updating my animation system in FixedUpdate instead of Update when AnimatePhysics is on Setting the playable graph update mode to 'DirectorUpdateMode.Manual' and manually evaluating the graph in the fixed update. I'd really appreciate it if anyone has any insight.