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Custom pivot in sprite sheet

Discussion in '2D' started by Mish, Oct 27, 2014.

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  1. Mish

    Mish

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    Apr 23, 2010
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    I have tried using Texture Packer and their Unity export format. Everything works except I can only set the pivot point to some fixed values (top, center etc) if I try to change to pivot point in Unity the settings get overwritten by the Texture Packer file (.tpsheet).

    Does anyone know of a way to be able to set a custom pivot point on some frames or perhaps a different sprite sheet tool which allows this?
     
  2. TomasJ

    TomasJ

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    Sep 26, 2010
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    If TexturePacker integration doesn't support arbitrary pivots, then you should ask the developer to implement that :)

    Unity had support for this but TexturePacker's scripts will overwrite you changes upon import. Try editing the generated meta file and changing pivot values in there(juck).
     
  3. pixelmagetoby

    pixelmagetoby

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    Oct 15, 2015
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    If you delete the .tpsheet file you can change your pivots, of course this will be stepped on if you re-export your texture packer file, but if you are not making many changes to your art it will already be imported. We created a custom unity command to set our pivots and delete the .tpsheet files.
     
  4. CodeAndWeb

    CodeAndWeb

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    You can simply disable overwriting pivots in the Unity's preferences. Just untick the "Always import pivot points".

    Unity_Preferences_und_Untitled_-_TP_Unity_Test_-_iPhone__iPod_Touch_and_iPad__Personal_.png

    We've already planned to add a full pivot point editor with one of the next versions.
     
  5. francoiscoiscois

    francoiscoiscois

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    Oct 23, 2019
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    I know it is an old post. But I have the same problem and don't see the texturePacker appear in my unity Preferences. How can I access this option? thank you!
     
  6. Dreoh

    Dreoh

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    Aug 15, 2012
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    I also need to know where to find this option
     
  7. CodeAndWeb

    CodeAndWeb

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    We've changed this quite some time ago. The current TexturePacker and Importer plugin use the settings from TexturePacker's Sprite settings tab.

    2020-02-14_08-29-41.png
     
    Jack0Neill1 likes this.
  8. Sidaf

    Sidaf

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    Jul 29, 2023
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    I have the same problem:
    in the "Sprite Editor" windows
    if I change the "Pivot Unit Mode" property
    the change is never saved

    I haven't found any kind of setting that solves the problem

    it's been three and a half years since the last post so i guess unity is different

    Can anyone help me?
    Thank you
     
    AldeRoberge likes this.
  9. MelvMay

    MelvMay

    Unity Technologies

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    May 24, 2013
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