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Custom overrides of parts of a package

Discussion in 'Package Manager' started by snusfen, Jan 10, 2019.

  1. snusfen

    snusfen

    Joined:
    May 20, 2015
    Posts:
    33
    Hello!

    I recall this is in the roadmap, but I couldn't find any definite info on the current status and if this is even possible in the current state of the package manager

    I want to make small adjustments in the ShaderGraph package for our project. I can easily make the changes locally, but is there any system in place yet for sharing overriden packages? Or having the package read certain files from Assets rather than from the default ones inside the package, kinda redirect the paths?

    We're using 2018.2.6
     
  2. okcompute_unity

    okcompute_unity

    Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    362
  3. snusfen

    snusfen

    Joined:
    May 20, 2015
    Posts:
    33
    Thanks!