This was an accidental discovery that would work VERY well for movement, with some tweaks/testing. I was in Quill, made an item, then grabbed it and rotated/scaled/moved it around with the "grabber" trigger on Oculus- just like picking up a cup and looking at it from all sides. Super easy/intuitive. Later, I realized I had actually rotated/moved the ENTIRE world- or, you might say, rotated/moved MYSELF around the object. However, with just that one object visible, there was of course zero nausea/etc. So here's an idea for really great movement in VR: Aim ray so that it hits a surface Grip the Grabber trigger Everything except the object hit by the ray disappears, including skybox, pure white only Rotate hand = rotate yourself around the ray hit point, global Y only (it appears the object is rotating, not you!) Move hand = move yourself (again, appears object is moving) Release Grabber trigger - full world re-appears, you have now moved yourself perfectly, with zero nausea! This ought to be a great way to quickly zoom/move around an object, to see all sides/etc, as you would with a mouse, with zero barfy movement. It sounds strange, sure, but give it a try in Quill if you have that available- works incredibly well. Unity: would you consider implementing something like this, or should I expect to do this myself?