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Feature Request Custom Inspector for Shader Graph shaders

Discussion in 'Shader Graph' started by BogdanDude, Jul 9, 2020.

  1. BogdanDude

    BogdanDude

    Joined:
    Jun 18, 2009
    Posts:
    89
    It would be great if Unity added an easy way to setup basic custom inspector functionality for those exposed fields in each shader graph, or even to let us write custom code for those shaders.. I did a quick search and didn't find any available solutions.

    Something like foldouts, tooltips, labels, spacing, bools enabling/disabling other exposed fields.

    Our artists never seem to understand more complex shaders otherwise.

    Thanks!
     
  2. Korindian

    Korindian

    Joined:
    Jun 25, 2013
    Posts:
    584
  3. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    You can already do this in the latest SRP's, an option to 'override ShaderGUI', personally I don't like it but it does the job I guess.