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Resolved Custom Import platform

Discussion in 'Authoring Dev Blitz Day 2023' started by JesOb, Jan 26, 2023.

  1. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,109
    Currently platforms for assets is hardcoded into editor se we have separate iOs and Android for all imported assets.

    In actual production we most of the time dont need this separation because we have same import settings for textures for both platforms actual difference there is Arm (ASTC/ETC) vs Others (DXT).

    And sometmes for some assets we have opposite case where we need 2 sets of import settings for Android one for GooglePlay and another for Amazon.

    Do unity have plans co create custom import settings that can be added to asset as components and then choose what to use when performing a build?
     
  2. neil_devine

    neil_devine

    Unity Technologies

    Joined:
    Apr 8, 2018
    Posts:
    42
    Hey, this question is outside of the scope for today’s event and what our team can cover. We’ve notified our colleagues and they may drop by with an answer at a later point.
     
  3. George-Ing

    George-Ing

    Unity Technologies

    Joined:
    Jan 14, 2020
    Posts:
    78
    Hey Jes28!

    Good question; we've certainly discussed this a ton over the years.

    A colleague of mine is thinking about some platform build problems right now, I'll reach out to him - I suspect he'd be interested in your use case!