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Custom Hands not working for Oculus Rift Development

Discussion in 'VR' started by unity_XgDuEKuxFCtS4A, Jan 16, 2020.

  1. unity_XgDuEKuxFCtS4A

    unity_XgDuEKuxFCtS4A

    Joined:
    Jan 16, 2020
    Posts:
    1
    Hey there I am making a vr game for one of my school projects and am fairly new to unity and game development in general. I have been following tutorials and other forum posts to try and get it working but for some reason it just won't. I have put the custom left and right hands into my game at 0,0,0 and it still won't let me use them. I have set their parent transform to TrackingSpace and I have tried putting them under their respective anchor but it just won't work. Is there something I missed with the documentation or is it just a bug?
     
  2. garindo2

    garindo2

    Joined:
    Mar 20, 2019
    Posts:
    1
    You have the last OCULUS SDK for unity ?,
     
  3. christopherclarke

    christopherclarke

    Joined:
    May 9, 2019
    Posts:
    3
    I’m having the same issue in this latest update aarrgggh I’ve built my project exactly same as another one which works. The hands just sit on the ground and don’t follow the OVR player
     
  4. christopherclarke

    christopherclarke

    Joined:
    May 9, 2019
    Posts:
    3
    Actually I just fixed this for me. It looks like the new version has changed the way the hands work. I now had to put each custom hand under the HandAnchor that sits under the TrackingSpace (Under OVRCameraRig)
     
  5. kote09

    kote09

    Joined:
    Mar 2, 2019
    Posts:
    1
    Dude, thank you so much, that did the trick for me. I've spent two days trying to figure out what was wrong with my tracking.
     
  6. Radicals270

    Radicals270

    Joined:
    Jun 14, 2020
    Posts:
    13
    To anyone still struggling with this issue, I fixed it on my project by going
    Menu/Toolbar --> Oculus -->Tools --> OpenXR --> "Switch to Legacy OVR Plugin"

    And hands are back in the app!