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Custom GUI for Timeline Clip

Discussion in 'Timeline' started by antondan, Mar 13, 2018.

  1. antondan

    antondan

    Joined:
    Oct 6, 2013
    Posts:
    9
    I've been looking for ways to create my custom GUI for a Timeline Playable.
    According to this thread it shouldn't be currently possible. However, with the release of unity 2017.2 waveforms for audio tracks were introduced, indicating that it's possible to manipulate what is displayed within a track. Yet it still seems that such an API is not available to us yet (and have not seen something being mentioned on the release notes of 2017.3 either).

    My question is, is there even a roundabout way to at least create some segments/lines within my playable track, so I can give feedback to the user about where in the timeline certain events can be activated? (for example I have a music track and want the user to be able to place an event every beat, so using a GUI to indicate where every beat is would be useful)
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    475
    Unfortunately there isn't. It's on our roadmap to open clip rendering up to the user, but we don't have a definitive release for it yet.